SciELO - Scientific Electronic Library Online

 
vol.36 issue70Media Literacy in the Elderly Population. Diagnosis of the Spanish RealityContingent Conditions and the Establishment of the Media Agenda in Cuban Provinces: The Santiago de Cuba Case author indexsubject indexarticles search
Home Pagealphabetic serial listing  

Services on Demand

Journal

Article

Indicators

Related links

  • On index processCited by Google
  • Have no similar articlesSimilars in SciELO
  • On index processSimilars in Google

Share


Signo y Pensamiento

Print version ISSN 0120-4823

Abstract

PEREZ-LOPEZ, Isaac  and  RIVERA-GARCIA, Enrique. Developing Teachers, Developing People: Analysis of the Lessons Learnt by University Students from a Gamification Experience. Signo pensam. [online]. 2017, vol.36, n.70, pp.112-129. ISSN 0120-4823.  https://doi.org/10.11144/Javeriana.syp36-70.fdfp.

The concept of gamification has become ingrained as a component of the revitalization of business groups. However, it is not ingrained as much in the education field as a teaching methodology. This research evaluates the training of teachers that occurs in a gamification experience, based on the students' perceptions of a role play. Sixty nine students coursing fourth semester of a Bachelor's Degree in Physical Activity and Sport Sciences took part of the study. The analysis of the information was made using qualitative methodologies supported by the NVivo10 software. The research notes that students are very satisfied with their learning and especially value the improvement of their skills related to knowing how to be individual and social people. We also highlight the importance they give to the game as a motivating factor for learning and the high transfer of what they learnt to their future professional practices.

Keywords : tertiary education; gamification; motivation; qualitative research.

        · abstract in Spanish | Portuguese     · text in Spanish     · Spanish ( pdf )