SciELO - Scientific Electronic Library Online

 
vol.34 issue2Work meaning from work psychology. A historical, psychological and sociological revision author indexsubject indexarticles search
Home Pagealphabetic serial listing  

Services on Demand

Journal

Article

Indicators

Related links

  • On index processCited by Google
  • Have no similar articlesSimilars in SciELO
  • On index processSimilars in Google

Share


Psicología desde el Caribe

Print version ISSN 0123-417XOn-line version ISSN 2011-7485

Abstract

DE OLIVEIRA CARDOSO, Nicolas; DE LIMA ARGIMON, Irani Iracema  and  TONOLLIER PEREIRA, Vinícius. Electronic Games and Elderly Cognition - A Systematic Review. Psicol. caribe [online]. 2017, vol.34, n.2, pp.139-160. ISSN 0123-417X.  https://doi.org/10.14482/psdc.33.2.72784.

Academic discussions about the electronic games have increased considerably in recent years. Much has been discussed about the effects of multiple genres of electronic games available on the market. Some surveys are using video games as tools for cognitive rehabilitation of individuals affected by some pathology or trauma, as well as in the elderly with cognitive decline. Given this scenario, the present study aimed to investigate the effects of video games in healthy older adults' cognition. The method used to elaborate this paper was a systematic review following the steps proposed by the Prisma model. The research was conducted through the virtual databases Biblioteca Virtual em Saúde (BVS) and US National Library of Medicine and National Institutes of Health (Pubmed). The results highlight positive effects after exposure of the elderly to electronic games on attention, memory, reasoning, perception, and executive functions.

Keywords : Electronic games; video games; computer games; elderly; cognition, cognitive functions, executive functions.

        · abstract in Portuguese     · text in Portuguese     · Portuguese ( pdf )