SciELO - Scientific Electronic Library Online

 
vol.22 issue1AN IMAGE AMMUNITION TEXTURE RECOGNITION - A CONTRIBUTION TO AN AUTOMATIC WEAPON IDENTIFICATIONA LINK BETWEEN AN AUTONOMOUS DEVICENET SCANNER AND SOFTWARE VIA MODBUS/TCP author indexsubject indexarticles search
Home Pagealphabetic serial listing  

Services on Demand

Journal

Article

Indicators

Related links

  • On index processCited by Google
  • Have no similar articlesSimilars in SciELO
  • On index processSimilars in Google

Share


Ciencia e Ingeniería Neogranadina

Print version ISSN 0124-8170

Abstract

PADILLA ZEA, Natalia; COLLAZOS ORDONEZ, César A; GUTIERREZ VELA, Francisco Luís  and  MEDINA MEDINA, Nuria. EDUCATIONAL VIDEO GAMES: THEORIES AND PROPOSALS FOR GROUP LEARNING. Cienc. Ing. Neogranad. [online]. 2012, vol.22, n.1, pp.139-150. ISSN 0124-8170.

ABSTRACT This paper presents the usage of multiplayer video games introducing collaborative activities as an educational tool in line with the digital age we are currently living as well as the basis underpinning this proposal. Such applications, called vgscl (Video Games - Supported Collaborative Learning) are intended to obtain the benefits derived from the three milestones on which they are based: usage of video games as an appealing and motivating tool for a big school-age population, the implicit learning of concepts hidden in the game challenges and activities, besides the application of collaborative learning techniques that allow students to develop their social skills as they learn and get a more effective learning.

Keywords : computer-supported collaborative learning; game-based learning.

        · abstract in Spanish     · text in Spanish     · Spanish ( pdf )