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Tecné, Episteme y Didaxis: TED
versión impresa ISSN 0121-3814
Resumen
ACEVEDO RINCON, Jenny Patricia y CAMARGO URIBE, Leonor. Tetris as a visual mediator for the recognition of rigid movement on a plane (rotation and traslation). Rev. Fac. Cienc. Tecnol. [online]. 2012, n.32, pp.23-36. ISSN 0121-3814.
The game is part of the reality of today's youth. In seeking to leverage some of the benefits of the visual environment of the game in the mathematics classroom such as dynamic reflections, develop problem-solving competition, stimulate deductive powers, developed a research project that uses video game to approach tasks geometric concepts of rotation and translation. In this lecture we present an analytical framework to identify processes and visualization skills are developed to exploit the game as visual mediator and realize a research study from which illustrate the effects of the use of Tetris in solving tasks performed by three students with particular learning needs of Gimnasio Los Robles (Bogotá).
Palabras clave : Video game; rotation; translation; educational requirements.