Servicios Personalizados
Revista
Articulo
Indicadores
- Citado por SciELO
- Accesos
Links relacionados
- Citado por Google
- Similares en SciELO
- Similares en Google
Compartir
CS
versión impresa ISSN 2011-0324
Resumen
CALDERON, Andrés y LOPEZ ASTUDILLO, Andrés. Uses of the "Rise of the Nations" videogame in the teaching-learning process in the Industrial Engineering program at the Icesi University. CS [online]. 2010, n.6, pp.101-128. ISSN 2011-0324. https://doi.org/10.18046/recs.i6.463.
Videogames provide multiple possibilities to be used as a didactic tool. The structure of videogames favors the application of active learning methodologies in an academic setting for the development of issues related to industrial engineering. These possibilities are described in detail based on the outcomes of the research process completed at the Industrial Engineering Department at the Icesi University.
Palabras clave : Serious Games; Game Rally; Systemic Thinking; Social Networks.