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Educación y Educadores
versión impresa ISSN 0123-1294versión On-line ISSN 2027-5358
Resumen
TREJO-GONZALEZ, Hugo. Gamification Experience in Teaching a Second Language. Educ. Educ. [online]. 2020, vol.23, n.4, pp.611-633. Epub 19-Mar-2021. ISSN 0123-1294. https://doi.org/10.5294/edu.2020.23.4.4.
This paper presents the experiences of gamification in a French Writing Skills course as part of an undergraduate program that includes learning French as a second language. It explores teaching experiences and the student perspective by triangulating class observations and a questionnaire on the essential aspects of the gamification strategy. The results reveal that gamification in the classroom favors group interactions, increases student participation, and helps meet the didactic needs of the subject matter.
Palabras clave : Activity learning; language instruction; higher education; gamification in education; game theory.