SciELO - Scientific Electronic Library Online

 
vol.33 número2Modelo no lineal de la dinámica poblacional del suicidioEvaluación de diferentes densidades de siembra en el cultivo de Dianthus barbatus, variedades Green Ball y Kiwi Mellow índice de autoresíndice de materiabúsqueda de artículos
Home Pagelista alfabética de revistas  

Servicios Personalizados

Revista

Articulo

Indicadores

Links relacionados

  • En proceso de indezaciónCitado por Google
  • No hay articulos similaresSimilares en SciELO
  • En proceso de indezaciónSimilares en Google

Compartir


Ciencia e Ingeniería Neogranadina

versión impresa ISSN 0124-8170versión On-line ISSN 1909-7735

Resumen

BAUTISTA, Luis Eduardo; MARADEI, Fernanda  y  PEDRAZA, Gabriel. Spatial Integration of Content in Extended Reality Environments. Cienc. Ing. Neogranad. [online]. 2023, vol.33, n.2, pp.23-38.  Epub 27-Dic-2023. ISSN 0124-8170.  https://doi.org/10.18359/rcin.6762.

Extended reality is a set of immersive technologies of the Fourth Industrial Revolution, including virtual reality, mixed reality, and augmented reality, used in immersive learning environments. However, to ensure the utility of these technologies, it is essential to understand the impact of multimedia principles that ensure spatial integration of information, especially in 3D virtual environments. These principles aim to facilitate the learner’s proper use of cognitive resources. To identify how these principles are used and their influence on the spatial integration of content in extended reality environments, a systematic review of information was conducted. The results demonstrate the influence of three characteristics associated with user differences, allowing the establishment of a set of techniques that promote spatial integration and proposing a taxonomy. Finally, attributes of 3D virtual environment configuration and their influence on learners’ cognitive load were identified. These findings can guide the application of cognitive load theory principles in the design of extended reality environments for learning and training.

Palabras clave : Learning; Multimedia Cognitive Load; Training; Augmented Reality; Mixed Reality; Virtual Reality.

        · resumen en Español     · texto en Español     · Español ( pdf )