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Pensamiento Psicológico

versión impresa ISSN 1657-8961

Resumen

SANDOVAL-OBANDO, Eduardo. Characterization of Gaming Disorder: An Emerging Problem?. Pensam. psicol. [online]. 2020, vol.18, n.1, pp.87-102. ISSN 1657-8961.  https://doi.org/10.11144/javerianacali.ppsi18-1.ctvp.

Objective.

Systematize the current literature available on the characterization of video game disorder, in order to contribute to the understanding of this phenomenon in the Latin American context and its incidence in the child/youth population.

Method.

A systematic review and analysis of the literature was used. The following categories were considered lines of inquiry: (a) use of ICT, (b) video games, (c) addiction and (d) video game disorder, according to studies published in the PubMed, ScienceDirect and Google Scholar databases, having the DSM-V and ICD-11as references.

Results.

The clinical manifestations of its addictive use are still heterogeneous. Also, it was observed that the earlier it starts, the greater the frequency of its use in later ages, which increases risk behaviors in the future and its incidence in leisure time and daily recreation.

Conclusion.

The effects that the problematic use of technological devices can generate in the development of individuals are contrasted to the use of video games in the treatment of various disorders, such as in the educational field. Additionally, the challenge of building knowledge and multidisciplinary research around the problematic use of these devices is reaffirmed.

Palabras clave : Videogame; Addiction; Mental Health; DSM-V,; ICD-11.

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