Servicios Personalizados
Revista
Articulo
Indicadores
Citado por SciELO
Accesos
Links relacionados
Citado por Google
Similares en SciELO
Similares en Google
Compartir
Ingeniería y Ciencia
versión impresa ISSN 1794-9165
Resumen
CANNIZZO, Alejandro y RAMIREZ, Esmitt. Towards Procedural Map and Character Generation for the MOBA Game Genre. ing.cienc. [online]. 2015, vol.11, n.22, pp.95-119. ISSN 1794-9165. https://doi.org/10.17230/ingciencia.11.22.5.
In this paper, we present an approach to create assets using procedural algorithms in maps generation and dynamic adaptation of characters for a MOBA video game, preserving the balancing feature to players. Maps are created based on offering equal chances of winning or losing for both teams. Also, a character adaptation system is developed which allows changing the attributes of players in real-time according to their behaviour, always maintaining the game balanced. Our tests show the effectiveness of the proposed algorithms to establish the adequate values in a MOBA video game
Palabras clave : procedural content generation; multiplayer on-line battle aren; video game; balanced game.