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Revista Ingenierías Universidad de Medellín

versão impressa ISSN 1692-3324versão On-line ISSN 2248-4094

Resumo

CEBALLOS, Andrés Felipe; PANTOJA YEPEZ, Wilson Libardo  e  HURTADO, Julio Ariel. Defining a Software Process Model for Modding Practice. Rev. ing. univ. Medellín [online]. 2020, vol.19, n.37, pp.137-157.  Epub 04-Set-2021. ISSN 1692-3324.  https://doi.org/10.22395/rium.v19n37a7.

Modding is a software practice, mainly spread in the videogame community, in which interdisciplinary groups of modders are involved with the aim of creating, improving and distributing extensions, called mods, for previously released software. This is done with the purpose of extending the characteristics of base products; thus, bringing new applications, compatibility, and extensibility, among other improvements. However, various problems, similar to those present in the software development process, have been involved in this practice: Communication barriers, lack of planning, unexpected results, and work repetition, among others. Thus, seeking to integrate aspects of process engineering to support these groups and reduce the problems present in this type of project, the software process "Kross Modding Process" is proposed, which provides guidance to modders through information collected in previous studies on this area.

Palavras-chave : Modding; software process; software engineering; model.

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