SciELO - Scientific Electronic Library Online

 
vol.18 número36Meios de comunicação e mobilidade cognitiva: séries políticas em streaming, Puebla, México 2018Estudos de audiências e meios comunitários: anotações para um reencontro necessário índice de autoresíndice de assuntospesquisa de artigos
Home Pagelista alfabética de periódicos  

Serviços Personalizados

Journal

Artigo

Indicadores

Links relacionados

  • Em processo de indexaçãoCitado por Google
  • Não possue artigos similaresSimilares em SciELO
  • Em processo de indexaçãoSimilares em Google

Compartilhar


Anagramas -Rumbos y sentidos de la comunicación-

versão impressa ISSN 1692-2522versão On-line ISSN 2248-4086

Resumo

SAAVEDRA VALLEJOS, Esteban. Videogame Consumption Habits Questionnaire Validation in Chilean Millennials. anagramas rumbos sentidos comun. [online]. 2020, vol.18, n.36, pp.43-55. ISSN 1692-2522.  https://doi.org/10.22395/angr.v18n36a3.

The massification of the use of videogames has been growing rapidly and in addition, the projections suggest that use will continue to increase in the future. For the measurement of video game consumption there are numerous questionnaires, which are mostly associated with the diagnosis of psychological disorders. As the objective is to measure the use and consumption of videogames and not the diagnosis of psychological disorders, it was decided to validate the questionnaire of habits of videogame consumption, originally created for the Spanish population. For this reason, a confirmatory factor analysis was carried out for the Chilean millennial population, people born between 1980 and 2000. For the validation, a sample composed of four hundred twelve university students was used. Reliability and validity were calculated with the composite reliability coefficient, mean variance extracted and Cronbach's a. The maximum likelihood was estimated with the robust Satorra-Bentler correction. The results obtained to validate the scale show that it is valid and reliable for use in young Chileans belonging to the millennial generation or generation Y

Palavras-chave : Chile; consumption; videogame; survey; factorial analysis.

        · resumo em Português | Espanhol     · texto em Espanhol     · Espanhol ( pdf )